[Most Recent Entries]
Below are the 20 most recent journal entries recorded in
The RuneQuest community's LiveJournal:
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|Monday, February 26th, 2007|
|Sunday, December 24th, 2006|
Well that was blunt... (Yet another MRQ review)
Back in 1982 RuneQuest was the first RPG I had ever played. Despite that fact, and the fact that I have since returned to RQ—and its original setting, Glorantha—hundreds of times over the last 24 years, I was highly reluctant to purchase the new Mongoose edition of the game. One of the disadvantages of living in Japan, the country which has been my home for several years now, is that we get English language RPGs a bit behind the release schedule for Europe and America. In this case, it gave me time to read the primary reviews of the new RuneQuest, and to get the opinions of my friends back home. The feedback I got ranged from lukewarm to hostile. In fact, I came by my copies of RuneQuest, RuneQuest Companion, and RuneQuest Monsters in a colorful way. A friend of a friend, with whom I only really have RuneQuest in common, pre-ordered the three books from Amazon, eager to see the new game. I ran into him much later, and asked him for his opinion. With a look of disgust, he went out to his car, came back with the three books, and said "take them." He was so disappointed he wanted to give them away, and I had to persuade him to let me pay the equivalent of $30 American for the lot.
|Thursday, November 16th, 2006|
RuneQuest III mailing list
There's a new RQ III mailing list which has just started.
Post message: firstname.lastname@example.org
List owner: email@example.com
|Friday, September 1st, 2006|
Mongoose RuneQuest SRD: A Long and Detailed Review
My introduction to RuneQuest was in 1981 as the first role playing game I participated in. I have long considered it to one of the most superior games available. I participated significantly in the new Mongoose edition of the game, given that it has been over twenty years since an edition was published. The playtest group was not always the best experience; at one stage months went by without any communication from Mongoose. Rules changes appeared to be written at random, with little consideration of the comments by testers or the basic principles of design. Nevertheless, I persisted and was included in the final playtest reserved for the "hardcore" and "inner circle" of testers (their words).
I was a little surprised to discover that I was not listed as a playtester when the introductory PDFs were released. Matthew Sprange, listed as author and designer, promised to fix this prior to the game going to printers. I have not actually seen the print version of the game due to the tyranny of distance (I'm in Australia), so I do not know whether Mr. Sprange carried out his committment. I hope he did, not that this changes my review one way or another. I have no idea what's actually in the final print version rules, apart from what I've read in reviews. I have had, however, an opportunity in the last twenty four hours to read the SRD which shows some significant changes to the final playtest version.( Read more...Collapse )
|Thursday, August 31st, 2006|
|Tuesday, August 29th, 2006|
Another rpg.net review
Style: 3 (Average) Substance: 3 (Average)
I've had to sit back for a while and think about this before writing a review. I'm a long-time RuneQuester from the RQ2 days in the early 80s and I've spent more time running and playing games in it's primary setting, Glorantha, than any other game setting. I'm also a big fan of HeroQuest, a very 'modern' game with the same setting. Therefore I am likely to have strong feelings about anything RuneQuest, or Gloranthan.( Read more...Collapse )
RPG.net Review of MRQ
Runequest (Mongoose edition) Author: Matthew Sprague Copyright: 2006 Publisher: Mongoose Publishing
Ratings: Style 4 (easy and pleasant to read and to understand), Substance 2 (bare bones)
Quick Review This review is intended for players who have never heard of Runequest, never played Runequest, have primarily played d20 products and are looking for something a little bit different. If you are in this category you might find a lot of enjoyment and satisfaction from getting into this game and playing it.( Read more...Collapse )
|Tuesday, August 15th, 2006|
RuneQuest and the Companion
This isn't a review, it's just a blurb. And the first errata is up. Rules Clarifications can be found at: http://www.mongoosepublishing.com/pdf/rqplayersguide.pdf
I've been pretty overwhelmingly positive about the new Mongoose RuneQuest, blindly waving off any and all criticisms of the system as if it was merely the naysaying of embittered grognards.
Well, I have both in my hands, thanks to GenCon. And -- I'm less impressed now than I was last week. So, am I an embittered grognard too? ( I. Size.Collapse )( II. System.Collapse )( II.i. Combat.Collapse )( II.ii. Magic.Collapse )
Summary: The two books together seem like 75% of a game. So I'm not very impressed. However that 75% of a game is usable.
In other news, I was kind of surprised to see that the Chaosium Basic Roleplaying Folios (4 ... Players, GM, Magic, and Bestiary) at $15 a pop were just reprints of RQIII with the name filed off. Like, as in identical, word for word reprints. Now I know Deluxe is a re-imagining of the engine, but if anyone wants a new copy of RQIII, www.chaosium has them for you.
|Tuesday, August 8th, 2006|
Zorki 4k no way jose
Word is that first 3rd part RQ content is in the trade now, anyone know who it's from?
|Wednesday, August 2nd, 2006|
Another MRQ Review
This is a strange beast innit?
I bought a copy over the weekend, read it saturday night at Continuum, watched the first half of a playtest game but I haven't had the chance to playtest it myself yet.( Read more...Collapse )
|Saturday, July 29th, 2006|
A Mongoose RuneQuest review
Last Weekend I picked up a copy of Mongoose's Runequest and the Adventure Rune of Chaos.
Thoughts so far.
The Credits don't seem to include either Perrin or Stafford. But have Sprange as both Author and Designer.
I miss almost everyone having small quantities of Battle/Spirit/Basic Magic. This version Magic is only for specialists who have POW to
spare integrating Runes.
The new experience system is inferior to the old. [Basically get roughly one tick per 5 hours play you can put where you want but gain +1 to a skill if you fail to make the check.Increasing a Stat costs three ticks] Hero Points make for some odd effects especially since you'll want to save them up to become Runelords or Priests [The old needing skills etc no longer applying]. All non Siz stats being equally easy [or Hard] to increase.
The Dodge, Resistance, Persistance Skill triad seems to show a preference for D&D's triune saving throws rather than the old stat rolls.
I don't see much of the point with the renaming of Spell Properties [Progressive rather than Variable] or the new nonstat based durations.
Despite being 124 pages long it seemed less valuable as a single book game than RQ2 [While mentioning 6 magic systems it detailed only 1 [With about as many spells as RQ2's Battle Magic but players will have less access to them], PC alchemy is hived off to another book, less monsters, Only three Magic Crystals] Most of this seems to be to push sales of the MRQ Companion and thus doubling the cost of the basic rules. The core rule book gives the impression of being padded with margins and text styles to fit the page count rather than being efficient.
The Adventure should have another name. This one gives away a plot point. It also isn't as much fun to run [or from comments play] as the Garhound Contest which has a similar plot. Other than apparantly being in the Barbarian belt [Probably] it has had almost all locational clues filed off. Plus the refernces to Elfs rather than Elves got on my nerves. [The Elfs appear to have no connection to Aldrya and the one that turns up seems more like a D&D Elf than an RQ one. Oh and the farming village has a plentiful supply of high quality bastard swords stockpiled.
Before anyone gets the impression I hated all of it, the new team tests and assistance rules were a nice addition. The number of actions a turn and fatigue rules might grow on me but I doubt it.
In general It looks like a game written by someone who didn't like most of the core memes of RQ2 or3
|Saturday, March 4th, 2006|
|Friday, November 11th, 2005|
Mongoose RQ returns
Matthew Sprange has raised his head on the Mongoose RQ playtest list for the first time in a few months. People have some harsh
comments to make. Here's my contribution to the list...
- - -
All the comments I have previously provided in detail to each of the versions still apply.
I've been playtesting with an experienced and knowledgeable group of game designers and players, namely Andrei Nikulinsky, Jay Patterson, Peter
Mitchell, Michael Cole and Erica Hoehn.
We have probably run a dozen or more sessions of various incarnations of MRQ (and we use Steve Perrin's magic system - it works just fine).
My general comments about this playtest process and the rules released so far (and it certainly gives me no pleasure to say this) is quite negative.( Read more...Collapse )
|Thursday, October 27th, 2005|
Latest news on MRQ
As I interpret the latest word I had from Greg Lynch, the first draft of the rules are done. There will be one last round of playtesting at some point in the next couple of months, probably using a more or less complete set of rules, including layout(?), to find any last minute holes.
Since the v1.4 of the rules had a number of holes, which hopefully Greg has taken care of based on the discussions on this board and his own experience as a RQ player and professional rules writer, the best bet for a new RQ campaign using official rules is to wait for the final publication, or petition Mongoose to be allowed into this playtest group to get a shot at the last playtest interation.
From what Greg told me, my magic rules are being used pretty much intact, with several of the runes taken out for space reasons, to be put into a later supplement. If anyone on this list would like a copy of what I sent Greg, please contact me off list. Be warned that the magic rules do make some assumptions that might not be borne out in the final game rules (which hopefully Greg has compensated for). Those of you who got copies a couple of weeks ago need not apply again, I haven't changed anything.
|Monday, September 5th, 2005|
RQ II Classic reprints
From [RQ-Rules] Borderlands & Beyond (B&B) reprint and pre-orders
At long last I am proud to announce that Gloranthan Classics, Volume IV: Borderlands & Beyond is almost ready to go to the printers. This 300+ page book is much like the three previous volumes in quality, look and feel, format, etc. This volume contains ALL of the material from the Borderlands boxed set, Plunder, and Runemasters. They all use the Runequest 2 rules. I have also included additional Plunder items, expanded Runemasters character histories, and loads of background info from Nomad Gods and Wyrms Footnotes magazine.( Read more...Collapse )
|Wednesday, August 10th, 2005|
RQ IV concerns
I think there are some issues with the way the playtest is progressing.
Too many rules are being suggested without sensible testing procedures (test mean points, test extremes, test non-human abilities outside human extremes). Thus a number of "broken" rules are being proposed and lengthy debates are held over how to fix them.
There's also too many suggestions of bonuses which smack of munchkin gaming.
There still is no real discussion of runes and questing, which is what the game is supposed to be about.
|Tuesday, July 26th, 2005|
From Henrix on the RQ IV playtest list..
As we are discussing what was good and what was bad about older incarnations of RuneQuest it might be interesting to see what others think about it.
Many of you have certainly already read what Jonathan Tweet has to say about RuneQuest, but for those who have not, and for those who had forgotten, I'll point you to it.( Read more...Collapse )
|Thursday, July 14th, 2005|
RuneQuest: History and Resurrection
To be published in Phantasmagoria 2006: The Annual of Murdoch Alternative Reality Society
Way back in 1978 the most serious challenge to the market dominance of Dungeons and Dragons raised its head. It was called RuneQuest. RuneQuest included several innovative ideas and rules which quite literally stunned and transformed the roleplaying world. It had a clearly theme and object, as the name described. You went on quests to get runes, mystical symbols of power. If you found enough runes you could become a Hero and go on god-like hero quests instead.
Read more at RuneQuest: History and Resurrection
|Monday, July 11th, 2005|
The New RQ (cross-posted)
There's a bit more information available, and it should probably be noted here.
Mongoose, under the auspices of Issaries, will be using much of the BRP system. There are reportedly some substantial changes in combat, and magic has yet to be seen. Chaosium is not involved with this project.
Greg announced that Mongoose would be able to use the BRP mechanics by re-stating them in new words. This allows them to use the system without the permission of Chaosium, since game mechanics can't be copyrighted - only the specific text used to explain them.
So there will be two new RQ-related systems out there. One will be Chaosium's new multi-genre Deluxe Basic Roleplaying, which may be given a new name. The other will be Mongoose/Issaries' new "RuneQuest", which will feature Glorantha and other settings.
Which of these two systems will be closer to RQIII, and what the effect will be of these systems on each other, remains to be seen.
|Wednesday, July 6th, 2005|
RuneQuest License Granted
Issaries, Inc. is pleased to announce that it has licensed the
RuneQuest trademark, concept and setting to Mongoose Publishing.
Mongoose will prepare an entirely new edition of the game, similar
in system and concept to the popular game of the 80' and 90's.
Issaries and Mongoose are discussing the precise setting and era for
the RuneQuest series. "It may be in the 'now' of Glorantha that
everyone knows," says Stafford, who will be overseeing the license
for continuity and accuracy, "Or it may be in the Dawn Age or the
Imperial Age, when everything broke loose and got crazy."
Issaries will have some conversion notes online to help Narrators
adapt the Mongoose material to HeroQuest. "There is no way that we
can do a stats conversion from RQ to HQ," says Stafford, "But we
will offer guidelines."
Mongoose anticipates releasing RuneQuest by June 2006. They will
also produce a line of their own miniature figures for the line, and
release products in pdf format.